SagaForge · Gallery · PbtA
// Powered by the Apocalypse

Solo PbtA playtests
in 90 seconds.

2d6+stat. Partial successes. Fiction first. SagaForge speaks PbtA natively.

"solo PbtA playtest" · "Powered by the Apocalypse tools" · "2d6 TTRPG test"
Why SagaForge for PbtA

We actually understand Powered by the Apocalypse.

🎯
2d6+stat move resolution
10+ full success, 7–9 partial with cost, 6− GM move — every roll triggers the right fictional outcome.
📖
Fiction-first narration
Moves only trigger when the fiction calls for them. The AI narrates consequences, not just numbers.
🔗
Bonds and advancement
XP on misses, bond tracking, playbook moves — the AI reads your moves list and uses them correctly.
What is Powered by the Apocalypse?

The PbtA design philosophy

Powered by the Apocalypse (PbtA) games begin from a single premise: the fiction drives the mechanics. Before you roll, you ask — does this action actually trigger a move? If the fiction calls for it, you roll 2d6 plus your relevant stat. 10+ is a full success. 7–9 is a partial — you get what you want, but something costs you. 6 or below, the GM (or here, the AI) makes a move.

This structure produces games with strong genre feel. Apocalypse World made the rules for running a post-apocalyptic gang. Monsterhearts made the rules for teenage supernatural drama. Each game is built around the fiction it wants to generate — the mechanics are not generic scaffolding, they are genre-specific tools.

The result: games that feel distinct, character-driven, and narrative-forward. If you want a session where the conversation drives the action and the dice only come out when the stakes are real, PbtA is built for that.

Popular PbtA games

Games you can playtest with SagaForge

The PbtA space has exploded since Vincent Baker released Apocalypse World in 2010. Here are the most referenced titles:

What ties them together: all run on a 2d6+stat resolution and a GM framework that produces genre-specific fiction.

Why solo-playtest PbtA games?

You do not need a table full of players to find out if your rules work

PbtA games are mechanically lightweight, but that lightness hides complexity. Your moves list is not a menu — it is a conversation prompt. When a player says something that could trigger multiple moves, you have to make a judgment call about which one fires. That is exactly the kind of edge case that playtesting reveals.

The other thing: PbtA games need players who understand the rhythm. A player who defaults to "I attack the orc" will never trigger the interesting moves. Solo playtesting with an AI helps you find whether your move triggers are clear enough that a confused player can run them correctly without a human GM facilitating.

SagaForge speaks PbtA. It reads your moves list, calls for rolls at the right fictional moments, and narrates consequences consistent with your agendas. Paste your rules, run 10 actions, and get a designer report in 90 seconds.

Playtest your PbtA game →
Recent PbtA playtests

Live AI playtest reports

View all PbtA playtests in the gallery →
Get the PbtA playtest pack
A curated pack of PbtA sample rules, prompts, and playtest templates. We'll send it to your inbox — free.
✓ You're on the list. Check your inbox soon.